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About the StoryThis eponymous game is a sequel to "The Time Machine," H.G. Wells' Victorian science fiction novella. Can you solve the mystery of your friend’s delusions or will you be confined to the asylum with him? Game Details |
6th place - ParserComp 2021
Entrant, New Game Plus - Spring Thing 2024
IF Comprehensive
H. G. Wells’ “Time Machine” is a classic work of early science fiction, and Bill Maya’s “Time Machine” is a short interactive-fiction work based off it. Rather than following the original story directly, though, the protagonist attempts to recreate the journey, here taken by Wells himself, to prove the author’s sanity.
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I beta tested this game.
This game is an adaptation of a static fiction story. This is something very hard to do well in a parser game; I've tried it myself and more or less failed, and so have many others. This game runs into a lot of the same problems: a faithful adaptation assumes a linear plot, while a parser game is centered around freedom of expression.
This game implements a house with many mentioned details but few which are usable. There are bugs, such as when one attempts to break a window (not needed in the game).
Plot wise, it doesn't follow the book directly, but instead starts after the action of the first one, allowing you to prove to the world that the time machine is real. The whole setup makes it seem like it will be very complex, but in reality there are only 2-3 puzzles and the whole game can be completed in very few steps.
The Time Machine is a short-ish parser that continues the eponymous story, where you play as an unnamed friend trying to find clues as to Wells' psychosis (or proof that is tale is true). You get to explore parts of Wells' house, inspect his machine, and travel to the future with it (where you can explore a bit of the new world).
There are only a couple of puzzles (mainly to get and handle the machine), most of the interaction being conversations with the different characters. A sidebar includes your full inventory, NPCs you can interact with, and conversation options with said characters. There are also hints and a full walkthrough in-game.
The thing is, there isn't much to do after running the machine. I get that your goal is to get proof your friend isn't crazy, but had I been sent to the future, I would probably have tried to explore more or find a way to interact with the world... or just stand right there and freak out. Time may be of the essence for your friend, but you have a machine to rewind time (at only a push of a lever, how practical...).
Or go off the trails and get back in time. The possibilities are ENDLESS!